lololamm

Newbie
Jul 8, 2023
48
32
After more than half a decade of development, during which a horde of people - myself included for a time - paid the developer's bills, the dud decided he'd rather just work on other stuff. Instead of finishing it, he just trimmed out whatever parts he wasn't done with it, declared it "done" and put up for sale on Steam and GOG.

Such a disappointment. I honestly give up on supporting these projects financially during development. I will happily pay a retail-sized price for games that are completed, but I'm just so fed up with throwing money at projects that get abandoned.

What floors me is that this guy is going to pull something like this...and then ask people to support his NEXT projects. You'd have to be mad.
Apparently not even the 1.0 release is anywhere near polished and has satisfying content considering the time he's worked on this. Feel bad for anyone that's supported him over the course of the last few years financially - either incredibly naive, or gullible.
 

privitude

Active Member
Jun 26, 2017
534
623
Apparently not even the 1.0 release is anywhere near polished and has satisfying content considering the time he's worked on this. Feel bad for anyone that's supported him over the course of the last few years financially - either incredibly naive, or gullible.
It was one of the very first games I ever backed, if not the very first. Hard to remember exactly, it was five years ago. It was either this, Summertime Saga, Big Brother, or My Sweet Neighbor. Two of those are long-abandoned, one has spent two years in a mostly unneeded "tech update" that effectively rolled back its progress from 90% done "back at year one status," and now the last one has been labeled "complete" without actual completion.

Dude hasn't even uploaded the new version to GOG yet. Hell, the poor saps over on Itch. are still on v0.31. I'll say it again: I'm so done supporting these games during development. I feel bad saying that. I'd still support the development of games that I had real confidence would actually get made, but it's just so damned rare in this space. It's always the same shit. The community pays a dude's bills for months, even years while he works on a slowly-progressing project, and then they get bored and either disappear entirely, put up a notice that they've got "health reasons" (which I'm sure is true some of the time, but no way it's as common as it's claimed, it's usually just an excuse that they can then say "that's personal" to anyone who questions it) to quit. And of course you never get a penny back.

AAA studios spend tens of millions working on games they sell for $60. Some of the most successful indie games of all time - Fez, Braid, Undertale - are made in their entirely and sold for $10. If I'd backed this game at just $5/month (which I did for about a year, meaning I already spent as much as I would on a AAA game), I would have spent $300 on a game that wasn't really even finished. I'm so done.
 

BraveOrakio

Member
May 31, 2020
363
221
It was one of the very first games I ever backed, if not the very first. Hard to remember exactly, it was five years ago. It was either this, Summertime Saga, Big Brother, or My Sweet Neighbor. Two of those are long-abandoned, one has spent two years in a mostly unneeded "tech update" that effectively rolled back its progress from 90% done "back at year one status," and now the last one has been labeled "complete" without actual completion.

Dude hasn't even uploaded the new version to GOG yet. Hell, the poor saps over on Itch. are still on v0.31. I'll say it again: I'm so done supporting these games during development. I feel bad saying that. I'd still support the development of games that I had real confidence would actually get made, but it's just so damned rare in this space. It's always the same shit. The community pays a dude's bills for months, even years while he works on a slowly-progressing project, and then they get bored and either disappear entirely, put up a notice that they've got "health reasons" (which I'm sure is true some of the time, but no way it's as common as it's claimed, it's usually just an excuse that they can then say "that's personal" to anyone who questions it) to quit. And of course you never get a penny back.

AAA studios spend tens of millions working on games they sell for $60. Some of the most successful indie games of all time - Fez, Braid, Undertale - are made in their entirely and sold for $10. If I'd backed this game at just $5/month (which I did for about a year, meaning I already spent as much as I would on a AAA game), I would have spent $300 on a game that wasn't really even finished. I'm so done.
See also Indecent wife hana developer. The game itself isn't even finished but there's already a spinoff. And then the developer recently started working on a new game. All while the original game's updates became less and less frequent. At this point, its already a template on what to do when you have a lot of patreon supporters.
 

lololamm

Newbie
Jul 8, 2023
48
32
It was one of the very first games I ever backed, if not the very first. Hard to remember exactly, it was five years ago. It was either this, Summertime Saga, Big Brother, or My Sweet Neighbor. Two of those are long-abandoned, one has spent two years in a mostly unneeded "tech update" that effectively rolled back its progress from 90% done "back at year one status," and now the last one has been labeled "complete" without actual completion.

Dude hasn't even uploaded the new version to GOG yet. Hell, the poor saps over on Itch. are still on v0.31. I'll say it again: I'm so done supporting these games during development. I feel bad saying that. I'd still support the development of games that I had real confidence would actually get made, but it's just so damned rare in this space. It's always the same shit. The community pays a dude's bills for months, even years while he works on a slowly-progressing project, and then they get bored and either disappear entirely, put up a notice that they've got "health reasons" (which I'm sure is true some of the time, but no way it's as common as it's claimed, it's usually just an excuse that they can then say "that's personal" to anyone who questions it) to quit. And of course you never get a penny back.

AAA studios spend tens of millions working on games they sell for $60. Some of the most successful indie games of all time - Fez, Braid, Undertale - are made in their entirely and sold for $10. If I'd backed this game at just $5/month (which I did for about a year, meaning I already spent as much as I would on a AAA game), I would have spent $300 on a game that wasn't really even finished. I'm so done.
Yeah, but to be fair to you, development trends always look promising early on. I think it's fair to support devs by purchasing a fully completed game, but during development, it's too big of a risk. Or some devs could adopt a strategy that many on itch.io have - let people spend their money once, and have access to all future updates. If the game is really worth their support, they'll likely continue their subscription anyway.
 
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elJuan6140xd

New Member
Feb 23, 2018
3
4
After more than half a decade of development, during which a horde of people - myself included for a time - paid the developer's bills, the dud decided he'd rather just work on other stuff. Instead of finishing it, he just trimmed out whatever parts he wasn't done with it, declared it "done" and put up for sale on Steam and GOG.

Such a disappointment. I honestly give up on supporting these projects financially during development. I will happily pay a retail-sized price for games that are completed, but I'm just so fed up with throwing money at projects that get abandoned.

What floors me is that this guy is going to pull something like this...and then ask people to support his NEXT projects. You'd have to be mad.
That's why sites like this exist, to test a game before wasting money in them...
 
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beldr

Member
Aug 8, 2017
219
290
It was one of the very first games I ever backed, if not the very first. Hard to remember exactly, it was five years ago. It was either this, Summertime Saga, Big Brother, or My Sweet Neighbor. Two of those are long-abandoned, one has spent two years in a mostly unneeded "tech update" that effectively rolled back its progress from 90% done "back at year one status," and now the last one has been labeled "complete" without actual completion.

Dude hasn't even uploaded the new version to GOG yet. Hell, the poor saps over on Itch. are still on v0.31. I'll say it again: I'm so done supporting these games during development. I feel bad saying that. I'd still support the development of games that I had real confidence would actually get made, but it's just so damned rare in this space. It's always the same shit. The community pays a dude's bills for months, even years while he works on a slowly-progressing project, and then they get bored and either disappear entirely, put up a notice that they've got "health reasons" (which I'm sure is true some of the time, but no way it's as common as it's claimed, it's usually just an excuse that they can then say "that's personal" to anyone who questions it) to quit. And of course you never get a penny back.

AAA studios spend tens of millions working on games they sell for $60. Some of the most successful indie games of all time - Fez, Braid, Undertale - are made in their entirely and sold for $10. If I'd backed this game at just $5/month (which I did for about a year, meaning I already spent as much as I would on a AAA game), I would have spent $300 on a game that wasn't really even finished. I'm so done.
You say the tech update is unnedded but if they don't do it the game would end like this one. Refactoring years of work, improving the code and remaking art can take a long time.
If this game was ever going to be saved it would have needed a tech update too.
Also you used as an example a free game vs this one that they are selling an unfinished product under the label of "1.0" to mask how unfinished and unpolished it is.
 

lololamm

Newbie
Jul 8, 2023
48
32
You say the tech update is unnedded but if they don't do it the game would end like this one. Refactoring years of work, improving the code and remaking art can take a long time.
If this game was ever going to be saved it would have needed a tech update too.
Also you used as an example a free game vs this one that they are selling an unfinished product under the label of "1.0" to mask how unfinished and unpolished it is.
I mean not necessarily. Summertime Saga had very little game-interfering bugs and was already relatively high-quality, especially compared to the other games that were out at the time. ATU has had instances of scenes just straight up not being ready yet and multiple bugs that affect story progression. A game shouldn't be in it's "Early Access" stage for 8 years. ATU might've benefitted from a tech update - but for SS it wasn't really necessary.
 

QuietCynic

Member
Dec 22, 2021
106
197
So, I'm one of those poor idiots who bought it on Steam about 2 years ago. .

A Town Uncovered v1.0.1 Hotfix :




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Last edited:

privitude

Active Member
Jun 26, 2017
534
623
You say the tech update is unnedded but if they don't do it the game would end like this one.
How do you figure that? The problem with this game isn't bugs. The problem is that it's unfinished. Summertime Saga wasn't that buggy when he started the Tech Update, either. It was great as it was. It didn't need years of tech updates. It needed to be finished. Just like this game.

Refactoring years of work, improving the code and remaking art can take a long time.
Right. Which is why it was a mistake to embark on in the first place when the game was great as it was.

If this game was ever going to be saved it would have needed a tech update too.
Not really. A few bug-fixes maybe, not a complete overhaul. The issues with this game aren't technical.

Also you used as an example a free game vs this one that they are selling an unfinished product under the label of "1.0" to mask how unfinished and unpolished it is.
I used paid games as my examples, because that's what this now is. It was SUPPOSED to be a free game when people paid for its development. Which is another major problem I have with this. The agreement was "this game is going to be free, I'm not going to make any money off of its release, so I need to make some money to develop and release it." Now it's "hey, thanks for funding the game's development. Now pay me for the release."
 

privitude

Active Member
Jun 26, 2017
534
623
So, I'm one of those poor idiots who bought it on Steam about 2 years ago. .

A Town Uncovered v1.0.1 Hotfix :
Well God bless you. Because I'm one of those poor idiots who bought it on GOG. I figured it'd be safer in case either platform decided to pull a Patreon and decide the game's not welcome there. Then at least I'd have an offline installer for what I paid for.

Little did I know that he'd just stop fucking updating it at v.054.

Dude got people to fund a game on the promise that it'd be released to the community. Then he started selling it on Itch.io, and stopped updating the release to his paying customers v.31. Then he starts selling it at retail for on GOG, a major, main-stream game platform with millions of customers. Except that he didn't even SAY that it wasn't completed yet, and and he still can't be assed to update it to a full release.

What a piece of work.

Anyway, thank you, QuietCynic, for allowing me to actually PLAY the fucking game I paid for.
 
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