Howdy! Here’s what’s up:
We did all other things, like a phone cut-in for a sleep event, butt cut-in for random harassment and then we moved to work on the “bounce” animation that I’ve shown in my previous report.
In order to make the bouncy Kira work, I had to edit all of her “naked” layers, everything that isn’t an outfit (cum, piercings, breasts, hips, etc.). There are no visible changes, I just had to cut and trim some bits and pieces to make the animation work for all breast sizes. I also made alternative versions of some lower body outfits for planned larger breast sizes and pregnancy, no visual changes, just to make them work once we eventually start implementing more physical changes.
Right now, the bounce animation works great with naked Kira for all breast sizes, both implemented and planned, but there are some technical difficulties with layers like piercings, milk, cum and writings. I did do all of them and everything works fine in photoshop, but we’re yet unsure whether or not the rpg maker can show the frames seamlessly, which is something we’re testing right now.
I also merged the pregnancy pictures with breast pictures, because this doesn’t affect the overall amount of images, but frees 4 layers for us to use if needed in the future.
On the code side of things - While Moana was testing the Bouncy pose, she realized that there is a better way for our game to handle Kira’s dialogue art, how it appears on screen, how it moves, how the expressions get changed, so she already re-coded all pictures of dialogue Kira once again, making her dialogue art glitch less (it’s possible that it won’t glitch at all now)
She also coded in all changes that I made and all the new stuff.
As for the text, I wrote a bunch of events and most of them are centered around this new bouncy Kira, so we’re yet to see what exactly will make the cut. That said, there will be a new night event with Lev&Tolstoy (mostly comedic) and a harassment event with new gopniks that will hang out near Kira’s dorm from now on.
Overall, we’re reaching the end of development for this particular update, the main thing that’s left to do is to test and see what’s technically possible with the new bouncy Kira.
Now a bit in detail about everything:
Most of our time so far was spent on the Bouncy Kira pose and it was indeed another rabbit-hole. I had to edit all her naked art, which wasn’t pleasant and then I’ve spent an eternity working on all her different breast sizes and things that go on top of them (like piercings, cum, etc.). But, if the rpg maker can handle it, we will have a pretty neat new tool at our disposal. A tool that won’t have to be edited in the future, because we already made it with all “endgame” art in mind.
Note: The teaser above is a Gif, it may not work if you’re reading this from a patreon app
Note: Note: Now I’m going to bore you with technical details for a little bit. We just want to try and convey what difficulties we faced and how we resolved them. You can safely skip this part and continue reading after the next teaser, where I’ll talk about how we’re going to utilize this new art.
The animation isn’t perfect, but animating things in general is still new to me, it is definitely not a skill that I have, at least not yet. That said, I am rather happy with how it turned out to be.
Some frames of Kira’s bouncy breasts have to go on top of her head, while others have to be below it, and her dialogue art is coded with her head layers being always on top of her breasts.
We had to find some spare layers that go on top of Kira’s head in order to fix this issue and make things work, which we did at the cost of doubling the amount of pictures for some of her breast sizes. The alternative was to re-code all layer logic and re-code all of her dialogue art again, so I think a couple of extra pictures is a small price to pay.
With that being done and fixed, we move on to the other layers on Kira’s chest (milk, piercings, writings, cum). We also managed to find layers for them, but since every breast size has 7 frames, it is an insane amount of pictures, which means that RPG Makes might struggle to call everything seamlessly on screen.
Now we add lower body outfits into the mix, because why not? And we end up with yet another problem.
Every breast size above size 5 (the current max available size in the game), is big enough to abstract Kira’s pants and panties. But the lower body outfit layer is on top of the breasts layer.
The solution to this problem is the same - to have alternative pictures for lower body outfits for “big” breast sizes. This means that in cases like “ghost pants”, where the waistband is high, we have an absurd amount of pictures, since Kira has 3 hip sizes, 11 breast sizes and 11 pregnant versions of them. 36 pictures to be exact, just for the ghost pants.
And if we want to make the lower outfits work with all frames, then we’d have to add 35 more alternative pants in order for every frame to work. And again, that’s just for ghost pants, every lower body outfit will have to receive the same treatment.
Fortunately, we found a way to avoid doing that.
Instead of adding an alternative outfit for every frame, we now call in transparent pants on a different layer, those pants become corporal and reveal their true nature as soon as frame2 appears on screen, and then they skedaddle away after frame 7, their job is done, they did good and deserve some rest. Good pants.
And even with all the fixes and workarounds, there’s still just too much art.
It is a “case by case” thing, some breasts aren’t big enough to require this much support, so they have fewer pictures. But the worst cases (sizes 7-9 and Fake2) are extremely needy.
For example - 83 pictures just for breast size 7. But, again, it is an “endgame” animation, it has everything that we have implemented so far and plan to implement in the future.
So, we’re currently doing two things - trying to reduce the number of pictures more and testing whether or not we even can do something like this.
That said, the naked bouncy Kira works fine, and we’ll add her in the next version. We just really want her to have all other customizations that you worked so hard to unlock.
Note: The picture above is also a gif, and it shows some “extreme” versions of Kira that are planned for the future.
It wasn’t the hardest thing we did, but it was extremely confusing and I honestly don’t know whether I gained or lost IQ points while trying to make it work. All I know is that I like how she bounces.
With that out of the way, let’s talk about how we’re going to utilize all this.
First of all, it’s not just the bounce animation. It’s three separate things that work together - “Ditz” hands, milk animation and bounce animation.
Let’s start with the “ditz” hands - they are just alternative hands for Kira that work with all outfits. I just took Nadya’s hands and edited them for Kira to give her a more vulnerable look.
I want to just straight-up permanently give those hands to Kira as soon as her intelligence reaches 0, to make her appear dumber and look more distinct from her normal self.
But, maybe you don’t want that, maybe you want Kira to have her current hands when she’s dumb, or maybe you want the smart one to always walk with ditzy hands. If that’s the case, then we can add another H-event focused on making Kira appear dumb (regardless of her intelligence), and after seeing this event and not using the jammer, you’d get to keep those hands permanently. Also, in this case, we’ll need to actually make said event, so it would take time and we’re not sure when it will be implemented.
So, I want to know what you think, should we just give those hands to “dumb” Kiras or would you prefer to see a dedicated event that would give those hands to any Kira?
Now, let’s move to the second thing, milk - I did two versions, dripping milk and squirting milk and I want to use them first when we’ll return to the Farm part of the vivarium (relatively soon) and then all over the game.
In one of the future updates, we want to make a “milk” expansion of sorts. Since we already have the art, the fetishes and some references to it, we want to design an in-game milk system.
With Kira leaking and squirting milk only when she’s “full”, increased and decreased milk production, perks and implants that affect said milk production. Things like that. This is definitely not something we’ll do soon, but it’s always nice to plan ahead.
Meanwhile, we could use the milk animation in random scripted places and events, like during the waitress job for example. So it will be used.
And finally, here’s my ideas for Bouncy Kira herself - The first one is to use her in scripted places, like in the upcoming update where gopniks would politely ask her to jump. And in the future she can be used in places where she is guaranteed to be topless - Vivarium and revealing waitress. That’s kind of a given.
Now, here’s another thing I want to do with this pose, I want her to just randomly start bouncing mid conversations, all over the game, and I need your feedback on this idea.
What should be a trigger for her desire to bounce? Here’s a few hypothetical cases:
Option 1: If Kira is dumb, she can get bored and then “Lust” would tell her to just bounce, or she could just bounce out of her own volition.
Option 2: If Kira is Lustful, lust could appear and tell her to bounce.
Option 3: She gains the habit of bouncing during some event, event would be centered around making her appear dumb to people.
Once again, I am not sure which path we should go with this, I want to hear your feedback and maybe even conduct a poll on this subject.
That’s all I wanted to talk about today, the next update will be out relatively soon and I’m really curious to hear what you think about the bouncy pose and ditzy hands. What should unlock them for Kira?
The bouncy pose turned out to be yet another rabbit-hole, just as we thought, but after we saw your positive comments under our last report, we just couldn't help ourselves and jumped right in. Hopefully we didn’t misread your feedback and you will like this new addition to both Kira and our game in general.
Thank you all for your feedback and support, the end is rear!