Given it's 0.1 condition, please take this review with a pinch of salt.
I like the potential here. Something slower paced, more focused on being survival horror and even using ideas from games like Dead Space with diegetic HUD. The 3 H-Scenes are nice, if brief, and well animated. Even the AI (?) voice acting and art (?) collectibles aren't too distracting given its early access condition.
However
There hasn't been any sign of combat yet, and the way the game currently feels, i'm not optimistic at it featuring the possible fun things an H-Game survival horror can do.
While there's damaged clothing, there doesn't seem to be a straight clothing system.
Aiming (with the non-diegetic crosshair) can feel clunky and a bit hard and needlessly obstructive.
Movement overall feels a bit stiff, no toggle crouch for stealth, and there's an unnecessary (in my eyes) focus on platforming.
Climbing objects, ala Alien Isolation, is one thing. It's another to mimic Tomb Raider's platforming with a straight on jump. To me, it distracts from the atmosphere and possible grounded "Dead Space"/Alien Isolation/Resident-Evil-In-Space aesthetic when I see the MC jump like megaman for clunky platforming puzzles.
Anyway, that is all. Games got potential, but its a 0.1. So only time will tell if it becomes worthwhile.
I like the potential here. Something slower paced, more focused on being survival horror and even using ideas from games like Dead Space with diegetic HUD. The 3 H-Scenes are nice, if brief, and well animated. Even the AI (?) voice acting and art (?) collectibles aren't too distracting given its early access condition.
However
There hasn't been any sign of combat yet, and the way the game currently feels, i'm not optimistic at it featuring the possible fun things an H-Game survival horror can do.
While there's damaged clothing, there doesn't seem to be a straight clothing system.
Aiming (with the non-diegetic crosshair) can feel clunky and a bit hard and needlessly obstructive.
Movement overall feels a bit stiff, no toggle crouch for stealth, and there's an unnecessary (in my eyes) focus on platforming.
Climbing objects, ala Alien Isolation, is one thing. It's another to mimic Tomb Raider's platforming with a straight on jump. To me, it distracts from the atmosphere and possible grounded "Dead Space"/Alien Isolation/Resident-Evil-In-Space aesthetic when I see the MC jump like megaman for clunky platforming puzzles.
Anyway, that is all. Games got potential, but its a 0.1. So only time will tell if it becomes worthwhile.