On Breaking Saves.
Developing a VN (or game) is a strange journey. On one hand, it can be very much like writing a serial novel, like Charles Dickens in the Literary Gazette. On the other hand, it involves the development of a (hopefully) finished product, where you are continually releasing beta (or, let’s be honest) alpha versions for public consumption.
If you are able to manage the serial model, you can simply release a chapter after chapter, and in the end you have Nicholas Nikleby. That was my goal, my hope, my aspiration. Alas, I am no Charles Dickens.
When you are developing a finished product, you occasionally encounter certain aspects of your work that simply do not fit into the greater milieu, or that, in the experience of the reader/player, are unsatisfactory (I will call these, for the sake of argument, “mistakes”). For these, you might need to go back and make some corrections. These might be minor, like changing a little bit of dialogue, or they might be more substantial, like rewriting entire scenes.
Which is all well and good for the finished product. But what about the faithful early adopters who have stuck with you from the early stages? Well, those people will end up with the dreaded broken saves.
Which brings me to the point of this post: it’s coming.
With version 0.09, I am going to be breaking saves in earnest. This will be an ongoing effort.
For those of you inconvenienced by this: I am sorry. But I truly believe it is for the better of the project.
In v. 0.09, I have re-written the “Puppy Play” scene from v. 0.08. It is (in relative terms) a minor rewrite, but it makes the story flow better, and it makes some of the later events more coherent. These changes will almost certainly break any saves made during that scene. I do not know how it will affect saves after that (though I am fairly sure earlier saves will be unaffected).
In upcoming versions (either 0.10 or 0.11) you will see some major re-writes from earlier in the VN. Specifically, I plan to rework the first three of Brigitte’s tasks/challenges. It has been pointed out that it is rather unsatisfying to choose the “bratty” path only to have our heroine eventually do the task anyway. Now, I have (or had) a reason for this. Not an excuse, but a reason. I initially thought Brigitte’s journey would involve a slow descent into submission, where she really had no choice, but she would fight it to varying degrees. This turned out to be unsatisfying.
In version 0.07, we started to move into more clearly defined routes for our heroines. It soon became clear that, while more work for your humble dev, this created more satisfying experiences for readers. So, as much as it pains me, I am going back to edit and (I hope) improve some of the earlier paths. Specifically, I will be making significant changes to Brigitte’s “Clean Your Room,” “Clean the Barracks” and “Clean the Mess Hall” stories. These will almost certainly break a bunch of saves. For that, I apologize. However, I think in the long run it will make for a better project.
I also plan to edit the way animations are handled (see earlier posts in this thread), and I'll probably go back to try to improve my earlier animations as time goes on (though I continue to assert that mine is more of a visual novel than a crummy movie, so don't expect the world from me in that regard).
Thanks to everyone for your support! I hope future versions will live up to your expectations.